

Plunder is not meant to serve as a replacement for more standard forms of treasure. As a rule of thumb, if the GM seeking to give the characters a minor reward might give them 1 point of plunder, while a major reward may be 5 or more points of plunder. Rather, a cargo ship carrying construction timber, dyed linens, crates of sugar, animal furs, and various other goods might equate to 4 points of plunder.

Plunder means more than five wicker baskets, a barrel of pickled herring, three short swords, and a noble’s outfit it’s a generalization of a much larger assortment of valuable but generally useless goods (and serves to help avoid bookkeeping on lists of random goods). Typically, at any point the PCs claim a ship’s cargo, conquer an enemy’s hideout, or find a significant treasure, there’s the potential for a portion (sometimes a significant portion) of that wealth to translate into plunder. Winning Plunder: What gains a group plunder is largely decided by the GM. Aside from streamlining the collection of riches, this system also allows characters to increase their infamy, paying off crew members and spreading their wealth with more appealing dispensations of loot than what was aboard the last merchant ship they robbed. Such takes can fetch significant prices, but for scallywags more interested in looting than the specifics of what they loot, this system provides a way for parties to track their plunder without getting bogged down by lists of commonplace cargo and their values down to the farthing. Typically, there are trade goods, foodstuffs, spices, and valuables of a more mundane sort. While gold doubloons and fabulous jewelry can be plunder, pirates are rarely lucky enough to encounter a ship with a hold full of such treasures.

There’s a difference between plunder and the coins in a pirate’s pocket. The following two subsystems present PCs with ways to gauge and track their success at achieving what all pirates desire most. The acquisition of wealth and the spread of grim reputations motivate pirates to deeds of daring and depravity.
